The Magus Order

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GREAT BEARDS! We've been tricked!
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From Guildwars.com


Lag Issues – 1 July

We wanted to let players know that we are aware that some of them have experienced latency (lag) over the last few days when playing Guild Wars. The issue is affecting many services that route through the Internet hub in Frankfurt, Germany. Our network teams report that resolving the issue is, unfortunately, outside our direct control but they are tracking the issue and doing what they can to prioritize the matter and to assist in resolving it. We apologize for the inconvenience and will do what we can to assure that this will be resolved as soon as possible.



Congratulations!
Well done Shiney!

As the winner of the collector competition, Shiney Fighter is now the proud owner of 300,000 shiney gold pieces (30k)

Here is the complete list of all 14 items

Frigid Heart
Glowing Heart
Kraken Eye
Shiverpeak Mane
Magumma Mane
Losaru Mane
Kepkhet's Refuge
Heket Tongue
Molten Claw
Copper Shilling
Silver Bullion Coin
Gold Doubloon
Celestial Essence
Golden Phoenix Feather

The Runners up who posted their lists during the "quest" event will recieve a 5,000 gold reward for their troubles.

The runners up, in no particular order are:

Nyx Hemera

Curse You

Arrow Split


Well done to those who participated.



Collector Competition
A heart of ice, a heart of flame,
An eye of kraken freshly slain.
Manes of centaurs fought and bested.
Refuge where the Queen has nested.
Steal the words from hekets jaw.
From titan seize the burning claw.
From Privateers, three coins you'll find.
Bring essence of the starry kind.
Offer a weapon, not sword or maul,
Bring me the mightiest of them all.
It must be shiny and coloured gold,
And must be comfortable to hold.


To celebrate The Magus Order's second birthday i have put together this little "quest" for any guild members who wish to accept it. Altogether there are 14 items to be collected and offered to me. The first person to retrieve all 14 items and bestow them upon me will win 1st place. The quest will start on the 9th of June and finish on the 16th of June.

I will not reveal what the 14 required items are until the "quest" has ended, nor will I aid any of you with hints. Most of the things should be pretty straight forward.

When you believe you have all of the items, you can PM me via these forums with your list of aquired items. I will then reply with how many of the items are correct ( I will not reveal which ones are correct ).
At the end of the week if nobody has discovered all items, the person who has completed most of the list will be the winner.

There will be a prize for 1st place, and smaller prizes for runners up.

Good luck everybody. Happy searching.

note: please do not put any lists on the forum for others to see. It will
only give your opposition a better chance.



Update
From Guildwars.com

Update - Thursday May 24

Automated Tournaments
Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
The Automated Tournament clock now changes appearance when it is time to join the current round.

Item Updates


Armor Insignias and Bonuses
Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
Numerous armor sets have been renamed to avoid redundancy with insignia names.
Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

Ascended Armor Changes and Additions
The following changes were made to Ascended armor sets:
The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.

Miscellaneous Item Changes
The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.


Elite Mission Updates


Urgoz's Warren
Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
Urgoz no longer drops his unique items himself.
Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

The Deep
Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
Kanaxai no longer drops his unique items himself.

The Underworld and Fissure of Woe
Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.

Help Panel

Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
The /help emote has changed to /helpme. /help is now used to open the Help panel.
Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)

Bug Fixes
Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.

Miscellaneous
Made preparations for the GvG Double Reward Weekend event.
Bow descriptions have been updated to include bow type.
The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.



Update
Thursday April 5

From Guildwars.com

PvP Changes

Account Naming
You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked Hero Battles.
To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
You may select as your account name the name of any one of your characters.
As long as your account name exists, no one else may use it as a character or account name.
If you delete the character after which your account was named, your account name will remain unchanged.
You may change your account name no more than once every 30 days.

Hero Battles
The Hero Battle panel now offers two options: rated and unrated Hero Battles.
Players may participate in Hero Battles once they name their accounts.
The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle rating and your standing on the Hero Battle ladder.
The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
Players are matched according to their Hero Battle ratings.
The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of reducing maximum Health by 10%).

Guild Battles
The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of the Hero Battle panel.

Preparations for Automated Tournaments
Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament system.
For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.

Account Storage
Account storage has been expanded to include an additional Storage Box for each Guild Wars campaign you own.

Pet Controls
The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.

Obtaining the Hero Razah

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish. Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.
Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of Abaddon. The original version of the "Finding a Purpose" quest has been removed.
Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon’s Gate outpost. Completing this quest will reward them with one of each type of gemstone.
Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Milzesh will be able to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their Quest Log will be updated with the new information.
Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak to Chaplain Phyratyss in the Gate of Anguish.
If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will prevent a player from being offered the "Money Back Guarantee" quest.

Mission Updates
Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in combat.
Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.
Augury Rock: In preparation for the new Guardian title, which will be introduced as a part of the upcoming Hard Mode update, Augury Rock is now displayed as a mission on the World Map once its prerequisites have been met.

User Interface Improvements

Skills Interface
Added collapsible groups to all skill lists.
"Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute points.
Added a "Sort by Elite Status" option to all skill lists.

Skills Template Interface
Added an interface to allow players to link template codes into chat. This interface can be accessed through the new Template Codes option in the template menu.
Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and its template code. They can then choose to save or apply this template directly through the interface window.

Recent Teammates
Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs out.

Miscellaneous Interface Updates
Updated all Prophecies NPC interactions so that they use buttons instead of text links.
Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by profession.
Improved the Target Display to show the target’s team color.
Weapon Bar hotkeys now work while the Weapon Bar is hidden.
The match countdown timer is now part of the Score Box control, so its position can be customized.
Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other timed effects.
A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the Control options panel (Menu> Options> Control).

AI Updates
Improved Hero and henchman response to called targets.
Skills can now be prioritized while Heroes and henchmen are en route to a flag.
Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is unwalkable terrain or if it is occupied by an enemy.

Audio Updates
Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System, copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
EAX occlusion is now calculated for all sounds at better-than-default quality settings.

Skill Updates

Assassin
Assassin's Remedy: Now works on your next 1..10 attack skills.
Black Mantis Thrust: decreased Energy cost to 5.
Dancing Daggers: increased damage to 5..35.
Golden Lotus Strike: decreased recharge time to 10 seconds.
Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
Malicious Strike: increased damage to 10..30.
Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
Sharpen Daggers: now works on your next 1..10 attack skills.
Signet of Toxic Shock: decreased recharge time to 15 seconds.

Dervish
Avatar of Balthazar: increased duration to 10..90 seconds.
Avatar of Dwayna: increased duration to 10..75 seconds.
Avatar of Grenth: increased duration to 10..45 seconds.
Avatar of Lyssa: increased duration to 10..90 seconds.
Avatar of Melandru: decreased Health bonus to 100.
Grenth's Grasp: decreased recharge time to 10 seconds.
Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
Onslaught: decreased Energy cost to 5.
Pious Haste: increased duration to 5..12 seconds.
Rending Sweep: increased recharge time to 10 seconds.
Vow of Silence: decreased casting time to .25 seconds.
Vow of Strength: increased duration to 20 seconds.
Zealous Vow: increased duration to 20 seconds.

Elementalist
Armor of Mist: decreased casting time to 1 second.
Conjure Lightning/Frost/Flame: increased damage to 10..25.
Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18, based on the Energy Storage attribute.
Mind Blast: increased damage to 15..75.

Mesmer
Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost."
Diversion: increased recharge time to 12 seconds.
Ether Signet: decreased recharge time to 45 seconds.
Guilt: changed duration to 6 seconds, decreased recharge time to 25 seconds.
Keystone Signet: decreased recharge time to 20 seconds.
Mistrust: changed duration to 6 seconds.
Mirror of Disenchantment: decreased Energy cost to 15.
Shame: changed duration to 6 seconds.
Shared Burden: decreased Energy cost to 10.
Spirit of Failure: decreased Energy gain to 1..3, increased recharge time to 20 seconds.
Signet of Clumsiness: increased damage to 15..60.

Monk
Convert Hexes: decreased casting time to 1 second.
Deny Hexes: now attributed to Divine Favor.
Reverse Hex: decreased casting time to .25 seconds, increased recharge time to 10 seconds.
Reversal of Damage: decreased recharge time to 6 seconds.
Signet of Rejuvenation: increased unconditional healing to 15..75.
Smite Hex: decreased recharge time to 12 seconds.
Zealous Benediction: decreased Energy gain to 7.

Necromancer
Animate Bone Horror: decreased Energy cost to 10.
Animate Vampiric Horror: decreased Energy cost to 15.
Enfeebling Touch: decreased recharge time to 5 seconds.
Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe gains only half Health from healing."
Mark of Fury: decreased Energy cost to 5.
Mark of Subversion: changed duration to 6 seconds.
Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
Price of Failure: increased recharge time to 20 seconds.
Reckless Haste: increased Energy cost to 15.
Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was used with Dark Aura.

Paragon
"They're on Fire!": now only effects party members.
Anthem of Envy: increased damage to 10..25.
Anthem of Fury: decreased recharge time to 10 seconds.
Anthem of Flame: now only effects party members.
Anthem of Guidance: now only effects party members.
Crippling Anthem: now only effects party members.

Ranger
Antidote Signet: decreased recharge time to 4 seconds.
Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
Bestial Mauling: decreased Daze duration to 4..10 seconds.
Disrupting Lunge: increased recharge time to 10 seconds.
Heal as One: decreased recharge time to 8 seconds.
Lightning Reflexes: decreased recharge time to 30 seconds.
Needling Shot: increased damage to 10..30.
Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
Spike Trap: increased damage to 10..40.
Trapper's Focus: increased duration to 5..25 seconds.
Tripwire: increased damage to 5..20.
Viper's Nest: increased damage to 5..35.

Ritualist
Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
Consume Soul: decreased recharge time to 2 seconds.
Spirit's Strength: increased damage to 5..35.

Warrior
"Shields Up!": decreased duration to 5..11 seconds, decreased armor bonus to 24.
Barbarous Slice: increased damage to 5..30.
Crippling Slash: now inflicts Bleeding.
Dwarven Battle Stance: increased attack speed bonus to 33%.
Heavy Blow: decreased adrenaline cost to 5 strikes.
Mighty Blow: increased damage to 10..40.
Savage Slash: decreased recharge time to 15 seconds.

Miscellaneous Updates
Added support for the upcoming Russian language closed beta test.
Updated the textures used on Charr creatures to improve their visual quality.
Improved effects displayed on various creatures across all campaigns.
Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage instead of cold damage.
Added improvements to Hero and Henchman AI.
Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these regions would preclude human vendors. Players may interact with these chests to access their account storage.
Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and Kamadan, the Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial Tournament.

Bug Fixes
Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before turning it in for a reward.
Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
Fixed a bug that caused various game timers to drift out of sync with real time.



First concept images of Norn
Image

This is the first image i have found showing one of the GW 2 playable races, the Norn. It has been mentioned that they may be able to morph into bear-like creatures. Awesome!



Guild Wars: Eye of the North and Guild Wars 2
From Guildwars.com

Press Release

March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.

In addition, ArenaNet developers are working on the first true expansion for the Guild Wars franchise, Guild Wars: Eye of the NorthTM. Due to hit store shelves during the 2007 holiday season, Guild Wars: Eye of the NorthTM will require at least one of the previous Guild Wars campaigns (PropheciesTM, FactionsTM, or NightfallTM) in order to play. It's a game that will benefit long-time players of the Guild Wars games, with all of the content targeting existing Guild Wars characters.

"We felt it was extremely important to reward those people who have been playing Guild Wars since the game first launched in 2005," said Jeff Strain, co-founder of ArenaNet. "Those players have seen three very large campaigns created in a little under two years and so we think it's time to begin filling in the details of the existing world and to provide more content for current characters. We are thrilled to focus our time on something that our players have been asking for."

Set largely in the dungeons and caverns of the lands of Tyria that players first explored in Guild Wars Prophecies, Guild Wars: Eye of the North will have 18 large, multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes, 40 new armor sets, and even more items, weapons and titles.

And for those looking even further down the road at Guild Wars 2, Guild Wars: Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.

"It's the payoff we hope players will appreciate as we continue to build on the Guild Wars franchise," said Strain. "We're excited to announce these two new products and we want players to know that Guild Wars has an extremely exciting future in the months and years ahead."

An exclusive full preview of Guild Wars 2 and Guild Wars: Eye of the North can be found in the May issue of PC Gamer which will be on news stands by April 3.


Two Interviews about GW:EOTN and GW 2 can be found here:

http://kotaku.com/gaming/feature/feature-guild-wars-2-gw-expansion-unveiled-244666.php

http://blog.wired.com/games/2007/03/interview_guild.html



Update - Friday February 16
From Guildwars.com


Fixed a bug that caused item icons to appear blurry on some systems.
Fixed a bug that allowed some players to skip a portion of the “Chasing Zenmai” quest.
Fixed a bug that caused chests to spawn less frequently in the Domain of Anguish.
Fixed a bug that prevented some players from entering the Rollerbeetle Racing arena.
Re-enabled sound for miniatures, but only while in an explorable area or mission.
Modified several Hero items that incorrectly allowed upgrades to be applied.



Update
From Guildwars.com

Update - Wednesday February 14

Made further preparations for this weekend's Canthan New Year event.
Removed sounds from miniatures.
Fixed a bug that caused some titles to display incorrectly.
Fixed a bug that caused some players to crash when loading skill templates.



Update
From Guildwars.com

Update - Wednesday February 14

To usher in the New Year’s Festival, Emperor Kisu requested a cinquain be written by the royal poet laureate, Wi Liam. Messengers have been dispatched to every corner of the realm to read the official New Year’s poem to the populace:


It's time!
Canthan New Year
Festival has begun.
Quests, races, fortunes, and a feast
Await.


Skills and Attributes Panel

The Skill Bar displayed in the Skills and Attributes panel now allows the player to change the order of equipped skills while in a mission or explorable area.
The Skill Bar displayed in the Skills and Attributes panel can be expanded into a set of full descriptions by a new button on the bar itself.
The "Sort by:" drop list has been removed and replaced by the following iconic drop menus:
Sorting Method, which offers all the options the "Sort by:" drop list used to offer.
Display Mode, which offers "Display as a list," "Display as a small grid," and "Display as a large grid.”

Other

Added an option to the Hero Control panel that forces Heroes to drop the currently carried bundle. This option is mainly useful for forcing Ritualist Heroes to drop urns created by skills.
Added Skill and Equipment Template Summaries to all template-related panels.
The Performance Monitor is now customizable so that you can change its position and visibility.
You can now log out to the Character Select screen by hitting the “Character Select” button on the logout dialog.
Challenge missions now track high scores differently and show the top 50 scores. They now track quarterly best scores instead of all-time best scores. They also track scores internationally across all game territories.
Added a trophy to the Great Temple of Balthazar for the Wintersday Tournament Championship.
Replaced the “Gain Olias” and “Gain Zenmai” Hero quests. The new quests "All for One, and One for Justice" and "Chasing Zenmai" are now received in the Consulate Docks in Guild Wars Nightfall. Those who have already completed these quests will be unable to take the new versions.
The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
Fixed a bug in the “Capture Points” objective in the Hall of Heroes, which was sometimes causing the wrong team to be awarded victory.
Changed Mallyx the Unyielding’s “Summoning Shadows” skill to work through doors, and changed its casting requirements.
You can now use miniatures in towns and outposts. Only 20 miniatures can be used at a time per district.

Todays Image Of The Day by Shiney Fighter
Image Of The Day

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